The Toddler 2D Response to 1H or 1S
The Toddler 2D Response to 1H or 1S
My bridge buddies were debating what the single worst convention ever devised would be. There were various candidates: the
Dynamic 1NT
opening,
Mexican 2D
and many others--some of which weren't even part of Romex. The
Precision 2D
came under attack due to the "free" double that it allowed LHO. While these were all fine suggestions, I had to insist that, without a doubt, the worst bid ever envisioned was the
forcing 1NT response to 1H or 1S
. At matchpoints especially, 1NT is often the "dream spot" for many part score hands. Why bypass it?
My pals looked at me like I'd sworn in church. One of them, nicknamed the "Toddler", voiced their collection consternation: "How else can Responder show a mediocre hand?"
In his honour, my partner (Bill Treble) and I fashioned, the
"Toddler" 2D
response to 1-of-a-major. Similar to a
Multi-2D opening
, it handles the following hands:
1. All 9-11 HCP hands with 5+ cards in the unbid major.
J
KQJxxx
Kxx
xxx
South
West
North
East
--
1S
--
2D
KQJxxx
J
Kxx
xxx
South
West
North
East
--
1H
--
2D
2. All constructive raises of partner's major.
Kxx
Qxx
xx
Axxxx
South
West
North
East
--
1S
--
2D
--
1H
--
2D
3. Any flat 10-12 HCP hand.
Jxx
Jxx
KQxx
KJx
South
West
North
East
--
1S
--
2D
--
1H
--
2D
4. All forcing hands with Diamonds as the longest suit.
Kx
Jx
KQxxx
AKxx
South
West
North
East
--
1S
--
2D
--
1H
--
2D
A strong Opener will rebid
2NT
or, less often,
3-of-a-suit
, which will allow Responder to clarify the basis of the 2D call via a natural rebid.
AQxxx
Kxx
x
AQ10x
South
West
North
East
--
1S
--
2D
--
3C
--
--
Weaker Openers will usually rebid
2H
, permitting Responder to pass OR rebid naturally, with
3C
and
3D
as the only forcing rebids.
KJxxx
xx
Axx
AJx
South
West
North
East
--
1S
--
2D
--
2H
--
--
Weak 1S Openers short in Hearts will baulk at rebidding 2H and, instead, rebid
2S
. Again, Responder passes or rebids naturally.
KQ109x
x
Qxx
AJxx
South
West
North
East
--
1S
--
2D
--
2S
--
--
After 1H:2D Opener can rebid
2S
to show a hand which is interested in game UNLESS Responder has long spades and 9-11 HCPs.
x
AKJ10x
KJxx
Kxx
South
West
North
East
--
1H
--
2D
--
2S
--
--
It follows that, playing the
Toddler 2D
, a direct raise of a major (1H:
2H
or 1S:
2S
) is
DE
structive (6-8 HCPs), allowing the partnership to "pre-empt" the 4th seat player.
Kxx
Kxx
xx
xxxx
South
West
North
East
--
1S
--
2S
--
1H
--
2H
In the years since that original conversation, Bill and I have discovered some of the following pros and cons to the
Toddler 2D
response:
Disadvantages
- Responder may have difficulty using
2D
as the beginning of a reverse to show great distribution
- with minor suit length, 6-9 HCP Responder must reply
1NT
(non-forcing)
- the convention seems to attract ACBL directors like a magnet
Advantages
- no need to play the forcing 1NT response
- as noted earlier, pre-empting opponents with a concomitant
destructive
raise on 6-8 HCPs
- freeing
2NT
for other use (Natural invite?
G.I.R.L.S.
?)
- differentiating 6-8 HCP responding hands with 5+ Spades (1H:
1S
:any:
2S
) from 9-11 HCP hands (1H:
2D
:2H:
2S
) without using weak jump shifts
The first disadvantage can be addressed by using the
Golady 2C
response, by jump rebidding the major (e.g. 1H:2D:2H:
3S
), or by bidding Diamonds
twice
before the major (e.g. 1H:2D:any:3D:3H:
3S
).
The second "disadvantage", responding a
non-forcing 1NT
with a long minor, may or may not work to the partnership's detriment.
The third disadvantage is a thornier problem. The legality of the
Toddler
2D in ACBL events seems to depend on who--and what time of day--you ask. One "solution" employed by many is to not play in ACBL events (ahem!). Another is to
continue to petition the ACBL to permit any and all constructive methods
. Our approach is to clear matters with a director before entering any ACBL event. Our experience is that most directors are very reasonable here.
P.S.: "
What the heck is `G.I.R.L.S.'
?"
I knew you'd ask. The acronym stands for Game-tries In Responder's Long Suit. It's like a long suit game (or slam) try
by Responder
. Typically, Responder will hold a 5-card suit headed by two top honours, 3-card support and little in the unbid suits for the game try.
Axx
xx
xxx
KQxxx
South
West
North
East
--
1S
--
2NT
Game may make opposite as little as:
KQxxx
xxx
Ax
Axx
South
West
North
East
--
1S
--
2NT
--
3C
--
3S
--
4S
--
Pass
1H:
2NT
forces Opener to rebid
3C
, whereupon
3D
or
3H
(long Clubs) invite
4H
based on a 5+card minor and 9-11 HCPs, while
3S
,
4C
and
4D
invite
slam
in Hearts based on length in the bid suit.
Axx
KQxxx
Kxx
xx
xx
AJx
AQxxx
Axx
South
West
North
East
--
1H
--
2NT
--
3C
--
4D
--
4S
--
4NT
--
5S
--
5NT
--
6D
--
6H
Similarly, 1S:
2NT
forces
3C
, whereupon
3D
and
3H
are natural, inviting
4S
, while
3S
invites
4S
based on CLUB length (see example hand above). After
1S:2NT:3C
Responder rebids
4C
or jumps to
4D
or
4H
to invite
6S
based on length in the bid suit.
KQxxx
xxx
Kxx
Ax
AJx
AQxxx
Ax
xxx
South
West
North
East
--
1S
--
2NT
--
3C
--
4H
--
4S
--
Pass
Now, aren't you sorry you asked?
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